CARD DISCOVERY
Wheel of Fate
What can you build with Wheel of Fate?
Suspend 4—{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Each player discards their hand, then draws seven cards.
X-Ray is a metaphor for analysis and discovery — not physical scanning.




Wheel of Fate → DISCOVERY
Follow the card through discovery.
Start with the card, surface meaningful relationships, then see where your collection could go.
CARD OVERVIEW
Wheel of Fate
Suspend 4—{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Each player discards their hand, then draws seven cards.

MANA FOR CARDS
What could this card unlock in your collection?
Explore the relationships around Wheel of Fate, then bring your own collection into the experience.
FAQ
Questions about Wheel of Fate
What is Wheel of Fate?
Suspend 4—{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Each player discards their hand, then draws seven cards.
What can you build with Wheel of Fate?
Explore related cards and commander paths around Wheel of Fate. Mana For Cards helps connect the cards you already own to deck possibilities.
What commanders use Wheel of Fate?
See the related commander paths on this page and open any available commander page for more detail.
NEXT STEP
You already own the cards. Let's see what they can do.
Start exploring what your collection could build.





