CARD DISCOVERY
Wand of Wonder
What can you build with Wand of Wonder?
{4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs. 1—9 | X is one. 10—19 | X is two. 20 | X is three.
X-Ray is a metaphor for analysis and discovery — not physical scanning.




Wand of Wonder → DISCOVERY
Follow the card through discovery.
Start with the card, surface meaningful relationships, then see where your collection could go.
CARD OVERVIEW
Wand of Wonder
{4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs. 1—9 | X is one. 10—19 | X is two. 20 | X is three.

MANA FOR CARDS
What could this card unlock in your collection?
Explore the relationships around Wand of Wonder, then bring your own collection into the experience.
FAQ
Questions about Wand of Wonder
What is Wand of Wonder?
{4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs. 1—9 | X is one. 10—19 | X is two. 20 | X is three.
What can you build with Wand of Wonder?
Explore related cards and commander paths around Wand of Wonder. Mana For Cards helps connect the cards you already own to deck possibilities.
What commanders use Wand of Wonder?
See the related commander paths on this page and open any available commander page for more detail.
NEXT STEP
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