CARD DISCOVERY
Take the Fall
What can you build with Take the Fall?
Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Draw a card.
X-Ray is a metaphor for analysis and discovery — not physical scanning.




Take the Fall → DISCOVERY
Follow the card through discovery.
Start with the card, surface meaningful relationships, then see where your collection could go.
CARD OVERVIEW
Take the Fall
Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Draw a card.

MANA FOR CARDS
What could this card unlock in your collection?
Explore the relationships around Take the Fall, then bring your own collection into the experience.
FAQ
Questions about Take the Fall
What is Take the Fall?
Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Draw a card.
What can you build with Take the Fall?
Explore related cards and commander paths around Take the Fall. Mana For Cards helps connect the cards you already own to deck possibilities.
What commanders use Take the Fall?
See the related commander paths on this page and open any available commander page for more detail.
NEXT STEP
You already own the cards. Let's see what they can do.
Start exploring what your collection could build.





