CARD DISCOVERY
Starting Town NPC
What can you build with Starting Town NPC?
Each creature card in your hand has a {1}{G} Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for {1}{G}. Then exile it, and you may cast the creature later from exile.) Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.
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Starting Town NPC → DISCOVERY
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CARD OVERVIEW
Starting Town NPC
Each creature card in your hand has a {1}{G} Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for {1}{G}. Then exile it, and you may cast the creature later from exile.) Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.

MANA FOR CARDS
What could this card unlock in your collection?
Explore the relationships around Starting Town NPC, then bring your own collection into the experience.
FAQ
Questions about Starting Town NPC
What is Starting Town NPC?
Each creature card in your hand has a {1}{G} Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for {1}{G}. Then exile it, and you may cast the creature later from exile.) Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.
What can you build with Starting Town NPC?
Explore related cards and commander paths around Starting Town NPC. Mana For Cards helps connect the cards you already own to deck possibilities.
What commanders use Starting Town NPC?
See the related commander paths on this page and open any available commander page for more detail.
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