CARD DISCOVERY
Hall of Storm Giants
What can you build with Hall of Storm Giants?
If you control two or more other lands, this land enters tapped. {T}: Add {U}. {5}{U}: Until end of turn, this land becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
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Hall of Storm Giants → DISCOVERY
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CARD OVERVIEW
Hall of Storm Giants
If you control two or more other lands, this land enters tapped. {T}: Add {U}. {5}{U}: Until end of turn, this land becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

MANA FOR CARDS
What could this card unlock in your collection?
Explore the relationships around Hall of Storm Giants, then bring your own collection into the experience.
FAQ
Questions about Hall of Storm Giants
What is Hall of Storm Giants?
If you control two or more other lands, this land enters tapped. {T}: Add {U}. {5}{U}: Until end of turn, this land becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
What can you build with Hall of Storm Giants?
Explore related cards and commander paths around Hall of Storm Giants. Mana For Cards helps connect the cards you already own to deck possibilities.
What commanders use Hall of Storm Giants?
See the related commander paths on this page and open any available commander page for more detail.
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