CARD DISCOVERY
Give // Take
What can you build with Give // Take?
Put three +1/+1 counters on target creature. Fuse (You may cast one or both halves of this card from your hand.) // Remove all +1/+1 counters from target creature you control. Draw that many cards. Fuse (You may cast one or both halves of this card from your hand.)
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Give // Take → DISCOVERY
Follow the card through discovery.
Start with the card, surface meaningful relationships, then see where your collection could go.
CARD OVERVIEW
Give // Take
Put three +1/+1 counters on target creature. Fuse (You may cast one or both halves of this card from your hand.) // Remove all +1/+1 counters from target creature you control. Draw that many cards. Fuse (You may cast one or both halves of this card from your hand.)

MANA FOR CARDS
What could this card unlock in your collection?
Explore the relationships around Give // Take, then bring your own collection into the experience.
FAQ
Questions about Give // Take
What is Give // Take?
Put three +1/+1 counters on target creature. Fuse (You may cast one or both halves of this card from your hand.) // Remove all +1/+1 counters from target creature you control. Draw that many cards. Fuse (You may cast one or both halves of this card from your hand.)
What can you build with Give // Take?
Explore related cards and commander paths around Give // Take. Mana For Cards helps connect the cards you already own to deck possibilities.
What commanders use Give // Take?
See the related commander paths on this page and open any available commander page for more detail.
NEXT STEP
You already own the cards. Let's see what they can do.
Start exploring what your collection could build.





