CARD DISCOVERY
Experimental Armor
What can you build with Experimental Armor?
Equipped creature gets +1/+1 and has flying and haste. (It can't be blocked except by creatures with flying or reach. It can attack and {T} as soon as it comes under your control.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
X-Ray is a metaphor for analysis and discovery — not physical scanning.




Experimental Armor → DISCOVERY
Follow the card through discovery.
Start with the card, surface meaningful relationships, then see where your collection could go.
CARD OVERVIEW
Experimental Armor
Equipped creature gets +1/+1 and has flying and haste. (It can't be blocked except by creatures with flying or reach. It can attack and {T} as soon as it comes under your control.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

MANA FOR CARDS
What could this card unlock in your collection?
Explore the relationships around Experimental Armor, then bring your own collection into the experience.
FAQ
Questions about Experimental Armor
What is Experimental Armor?
Equipped creature gets +1/+1 and has flying and haste. (It can't be blocked except by creatures with flying or reach. It can attack and {T} as soon as it comes under your control.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
What can you build with Experimental Armor?
Explore related cards and commander paths around Experimental Armor. Mana For Cards helps connect the cards you already own to deck possibilities.
What commanders use Experimental Armor?
See the related commander paths on this page and open any available commander page for more detail.
NEXT STEP
You already own the cards. Let's see what they can do.
Start exploring what your collection could build.





