CARD DISCOVERY

Esper Origins // Summon: Esper Maduin

What can you build with Esper Origins // Summon: Esper Maduin?

Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) // (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Reveal the top card of your library. If it's a permanent card, put it into your hand. II — Add {G}{G}. III — Other creatures you control get +2/+2 and gain trample until end of turn.

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Summon: TitanSummon: IxionSheoldred // The True Scriptures Esper Origins // Summon: Esper Maduin X-RAY TARGET · Esper Origins // Summon: Esper Maduin

Esper Origins // Summon: Esper Maduin → DISCOVERY

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01COLLECTIONEsper Origins // Summon: Esper Maduin
02ANALYZERelationships surface
03DISCOVERRelated cards
04COMMANDERDeck direction
05BUILDSee what's possible

CARD OVERVIEW

Esper Origins // Summon: Esper Maduin

Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) // (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Reveal the top card of your library. If it's a permanent card, put it into your hand. II — Add {G}{G}. III — Other creatures you control get +2/+2 and gain trample until end of turn.

TYPESorcery // Enchantment Creature — Saga Elemental
MANA
COLOR IDENTITYG
PRINTINGFIN · #185
Esper Origins // Summon: Esper MaduinX-RAY TARGET
RELATED CARDS
RELATED COMMANDERS
DECK POSSIBILITY

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FAQ

Questions about Esper Origins // Summon: Esper Maduin

What is Esper Origins // Summon: Esper Maduin?

Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) // (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Reveal the top card of your library. If it's a permanent card, put it into your hand. II — Add {G}{G}. III — Other creatures you control get +2/+2 and gain trample until end of turn.

What can you build with Esper Origins // Summon: Esper Maduin?

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What commanders use Esper Origins // Summon: Esper Maduin?

See the related commander paths on this page and open any available commander page for more detail.

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