COMMANDER DISCOVERY
Doctor Strange, Master of Magic
See what you can build around Doctor Strange, Master of Magic.
Flying, vigilance, prowess {T}: Draw a card. Activate only if you've cast a noncreature spell this turn.
X-Ray is a metaphor for analysis and discovery — not physical scanning.




Doctor Strange, Master of Magic → DISCOVERY
Follow the card through discovery.
Start with the card, surface meaningful relationships, then see where your collection could go.
CARD OVERVIEW
Doctor Strange, Master of Magic
Flying, vigilance, prowess {T}: Draw a card. Activate only if you've cast a noncreature spell this turn.

MANA FOR CARDS
What could this card unlock in your collection?
Explore the relationships around Doctor Strange, Master of Magic, then bring your own collection into the experience.
FAQ
Questions about Doctor Strange, Master of Magic
What is Doctor Strange, Master of Magic?
Flying, vigilance, prowess {T}: Draw a card. Activate only if you've cast a noncreature spell this turn.
What can you build with Doctor Strange, Master of Magic?
Explore related cards and commander paths around Doctor Strange, Master of Magic. Mana For Cards helps connect the cards you already own to deck possibilities.
What commanders use Doctor Strange, Master of Magic?
See the related commander paths on this page and open any available commander page for more detail.
What kind of commander is Doctor Strange, Master of Magic?
Doctor Strange, Master of Magic is a Legendary Creature — Human Sorcerer Hero with color identity UW.
NEXT STEP
You already own the cards. Let's see what they can do.
Start exploring what your collection could build.





