CARD DISCOVERY

Check for Traps

What can you build with Check for Traps?

Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.

X-Ray is a metaphor for analysis and discovery — not physical scanning.

ReanimateDemonic TutorToxic Deluge Check for Traps X-RAY TARGET · Check for Traps

Check for Traps → DISCOVERY

Follow the card through discovery.

Start with the card, surface meaningful relationships, then see where your collection could go.

01COLLECTIONCheck for Traps
02ANALYZERelationships surface
03DISCOVERRelated cards
04COMMANDERDeck direction
05BUILDSee what's possible

CARD OVERVIEW

Check for Traps

Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.

TYPESorcery
MANA{1}{B}
COLOR IDENTITYB
PRINTINGAFR · #92
Check for TrapsX-RAY TARGET
RELATED CARDS
RELATED COMMANDERS
DECK POSSIBILITY

MANA FOR CARDS

What could this card unlock in your collection?

Explore the relationships around Check for Traps, then bring your own collection into the experience.

FAQ

Questions about Check for Traps

What is Check for Traps?

Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.

What can you build with Check for Traps?

Explore related cards and commander paths around Check for Traps. Mana For Cards helps connect the cards you already own to deck possibilities.

What commanders use Check for Traps?

See the related commander paths on this page and open any available commander page for more detail.

NEXT STEP

You already own the cards. Let's see what they can do.

Start exploring what your collection could build.