CARD DISCOVERY
Check for Traps
What can you build with Check for Traps?
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.
X-Ray is a metaphor for analysis and discovery — not physical scanning.




Check for Traps → DISCOVERY
Follow the card through discovery.
Start with the card, surface meaningful relationships, then see where your collection could go.
CARD OVERVIEW
Check for Traps
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.

MANA FOR CARDS
What could this card unlock in your collection?
Explore the relationships around Check for Traps, then bring your own collection into the experience.
FAQ
Questions about Check for Traps
What is Check for Traps?
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.
What can you build with Check for Traps?
Explore related cards and commander paths around Check for Traps. Mana For Cards helps connect the cards you already own to deck possibilities.
What commanders use Check for Traps?
See the related commander paths on this page and open any available commander page for more detail.
NEXT STEP
You already own the cards. Let's see what they can do.
Start exploring what your collection could build.





