CARD DISCOVERY
Catch // Release
What can you build with Catch // Release?
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.) // Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker of their choice. Fuse (You may cast one or both halves of this card from your hand.)
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Catch // Release → DISCOVERY
Follow the card through discovery.
Start with the card, surface meaningful relationships, then see where your collection could go.
CARD OVERVIEW
Catch // Release
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.) // Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker of their choice. Fuse (You may cast one or both halves of this card from your hand.)

MANA FOR CARDS
What could this card unlock in your collection?
Explore the relationships around Catch // Release, then bring your own collection into the experience.
FAQ
Questions about Catch // Release
What is Catch // Release?
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.) // Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker of their choice. Fuse (You may cast one or both halves of this card from your hand.)
What can you build with Catch // Release?
Explore related cards and commander paths around Catch // Release. Mana For Cards helps connect the cards you already own to deck possibilities.
What commanders use Catch // Release?
See the related commander paths on this page and open any available commander page for more detail.
NEXT STEP
You already own the cards. Let's see what they can do.
Start exploring what your collection could build.





