CARD DISCOVERY

Captive Flame

What can you build with Captive Flame?

{R}: Target creature gets +1/+0 until end of turn.

X-Ray is a metaphor for analysis and discovery — not physical scanning.

Urza's SagaImpact TremorsRhythm of the Wild Captive Flame X-RAY TARGET · Captive Flame

Captive Flame → DISCOVERY

Follow the card through discovery.

Start with the card, surface meaningful relationships, then see where your collection could go.

01COLLECTIONCaptive Flame
02ANALYZERelationships surface
03DISCOVERRelated cards
04COMMANDERDeck direction
05BUILDSee what's possible

CARD OVERVIEW

Captive Flame

{R}: Target creature gets +1/+0 until end of turn.

TYPEEnchantment
MANA{2}{R}
COLOR IDENTITYR
PRINTINGDDG · #68
Captive FlameX-RAY TARGET
RELATED CARDS
RELATED COMMANDERS
DECK POSSIBILITY

MANA FOR CARDS

What could this card unlock in your collection?

Explore the relationships around Captive Flame, then bring your own collection into the experience.

FAQ

Questions about Captive Flame

What is Captive Flame?

{R}: Target creature gets +1/+0 until end of turn.

What can you build with Captive Flame?

Explore related cards and commander paths around Captive Flame. Mana For Cards helps connect the cards you already own to deck possibilities.

What commanders use Captive Flame?

See the related commander paths on this page and open any available commander page for more detail.

NEXT STEP

You already own the cards. Let's see what they can do.

Start exploring what your collection could build.