COMMANDER DISCOVERY
Admiral Brass, Unsinkable
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When Admiral Brass enters, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
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CARD OVERVIEW
Admiral Brass, Unsinkable
When Admiral Brass enters, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)

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FAQ
Questions about Admiral Brass, Unsinkable
What is Admiral Brass, Unsinkable?
When Admiral Brass enters, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
What can you build with Admiral Brass, Unsinkable?
Explore related cards and commander paths around Admiral Brass, Unsinkable. Mana For Cards helps connect the cards you already own to deck possibilities.
What commanders use Admiral Brass, Unsinkable?
See the related commander paths on this page and open any available commander page for more detail.
What kind of commander is Admiral Brass, Unsinkable?
Admiral Brass, Unsinkable is a Legendary Creature — Human Pirate with color identity BRU.
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